Reflect Bounder
LIGHT 4

Reflect Bounder

  • ATK:
  • 1700

  • DEF:
  • 1000

  • View:
  • 5152




Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 6, 2026
49± 6/ 100
Power Score
Intrinsic 51
Deck 47

Reflect Bounder — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 47 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Utility, Material body

Why it scores here

Reflect Bounder is a defensive-reaction card that punishes incoming attacks by reflecting damage; it offers no proactive board disruption or combo generation. Its 1700 ATK provides utility as Rank 4 material, and its presence in 24 distinct archetypes confirms broad splashability. However, the card's reactive nature, single-use destruction, and heavy reliance on opponent attack patterns cap its power at a modest mid-tier level.

Axis scores

Axis Score Evidence
Accessibility 65 Runs in 62 decks across 24 archetypes at an average 1.21 copies per deck, indicating solid availability as a defensive tech rather than a searchable combo piece (verified).
Combo & Conversion 25 No combo data supplied; the card does not generate multi-card chains or board extensions, only triggering when attacked and destroying itself (inferred).
Resource Economy 45 The card trades itself for damage reflection and attacker removal, roughly breaking even in value; top partners like Monster Reborn and Dark Hole suggest control shells where this trade is acceptable (observed).
Effect & Interaction 40 Reflect Bounder provides soft damage-based disruption rather than hard negation or effect interruption; it punishes but does not stop the attacking play (verified).
Material Utility 60 As a Level 4 Light Machine with 1700 ATK, it serves as solid Rank 4 Xyz or Synchro material for control decks, and remains useful even if the effect never triggers (inferred).
Resilience & Flexibility 35 The card only functions when controlled, face-up, in Attack Position, and attacked; it is inert against non-attacking strategies and vulnerable to removal before activation (verified).
Deck-Building Efficiency 70 Reflect Bounder fits cleanly into control/midrange shells with no archetype lock or garnet risk; most run 1 copy as a modular tech slot (observed).

Calculation

Weight profile: Primary role: Board breaker / Going-second. Intrinsic ≈ 51, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reflects attacking monster's ATK as direct damage; most effective against high-ATK strategies
  • Clean Rank 4 Xyz and Level 4 Synchro material for control/Cyber Dragon decks
  • Splashable across 24+ distinct archetypes with no archetype lock
  • Runs as 1–3 copies without bricking; scales with deck defensive needs

Weaknesses

  • Purely reactive; does nothing proactively or if opponent declines to attack
  • Self-destructs after effect resolution, making it a one-time-use defensive tool
  • Damage is the only interaction — no negation, removal, or persistent board presence
  • Ineffective against low-ATK decks and non-combat damage strategies
  • Vulnerable to pre-attack removal (Mystical Space Typhoon, Heavy Storm)

Counters / choke points

  • Low-ATK decks bypass or minimize damage output
  • Effect negation (Skill Drain) blanks the damage reflection
  • Trap removal before damage calculation prevents activation
  • Non-combat damage strategies render the card's effect irrelevant

Best use

Defensive tech / Attack punisher. Decks: Control, Cyber Dragon, Jinzo, Chaos. Suggested copies: 1.

Evidence & gaps

  • Verified: Legal in TCG, OCG, MasterDuel, and DuelLinks formats; 62 decks run it across 24 distinct archetypes at 1.21 average copies per deck; Control (41.9%) and Aggro (30.6%) are primary gameplay types; Effect: reflects attacking monster's ATK as damage, then destroys itself; Top partners: Mystical Space Typhoon, Jinzo, Limiter Removal, Heavy Storm, Call of the Haunted
  • Observed: 24 distinct archetypes represent broad splashability across deck types; Cyber Dragon decks show strong adoption (19 decks combined from multiple Cyber Dragon entries); Card present consistently from Feb 2023 to June 2026; Most decks run 1 copy; few run 2–3 copies
  • Inferred: Reflect Bounder is a defensive-counter tech punishing high-ATK attacking monsters; 1700 ATK makes it acceptable Rank 4 Xyz or Synchro material for control decks; Card body remains useful when the damage effect doesn't trigger; Effectiveness is highly matchup-dependent; scales with opponent's ATK values; Reactive, single-use nature limits combo potential and multi-turn value
  • Data gaps: No combos supplied — card does not appear in recorded combo boards, limiting confirmation of real-play role No guides supplied — no human context on intended use or meta positioning No usage statistics — archetype inclusion % and typical copies inferred from 62-deck sample only Not ranked as a top card in any format — no metagame ranking context supplied











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